Support this site with every purchase with this link.

RPGNow.com

Tuesday, July 28, 2015

Gunmage Talent (Fantasy AGE)

Gunmage

Class: Mage
Prereq: Accuracy 1+, Intelligence 2+.

Novice: gunmages can spend 2 spell points to Aim as a free action.

Journeyman: firing your black powder weapons is so imbued with magic that it is now a form of spell casting. Stunt points earned are now spell stunt points. Mighty spell, magic shield, fast casting, imposing spell, split spell, disrupt magic, and lethal spell are all valid uses of spell points.

Master: a bullet can be charged with arcane power. By spending 5mp and a minor action the next attack gains the effect of the lethal blow stunt.

No comments:

Post a Comment

Power 10 for 5E D&D.

As I play more and more fantasy role-playing games, especially D20 variants, I find that some of my favorites are the ones that boil the ent...